Charms prompt
Charms are a special type of item in Hollow Knight that gives bonuses to The Knight. Charms use Notches when equipped and can only be equipped and unequipped while sitting on a bench.


Charm Notches are required to equip Charms. Different charms require a different amount of free notches. The player starts with 3 Notches. 8 more can be found throughout the game.


If the player tries to equip a charm that takes more notches to equip than they have, they will eventually equip it after 5 tries. However, the Knight will become Overcharmed. While in this state, they will take twice as much damage from all sources. To remove the effect, simply remove the charm that broke the notch limit.

It should be noted that only one charm can be equipped past the notch limit. As such, if the player wishes to play while Overcharmed, it is advantageous to equip a high-notch charm in the final slot, as the amount of notches over the limit does not affect the Overcharm penalty.

Source Conditions / Requirements
1. Sold by Salubra in Forgotten Crossroads for Geo‍120 Requires having collected 5 Charms
2. Sold by Salubra in Forgotten Crossroads for Geo‍500 Requires having collected 10 Charms
3. Sold by Salubra in Forgotten Crossroads for Geo‍900 Requires having collected 18 Charms
4. Sold by Salubra in Forgotten Crossroads for Geo‍1400 Requires having collected 25 Charms
5. Found north-east of Cornifer in Fog Canyon(hidden area) Requires Isma's Tear or Shade Cloak
6. Found in Fungal Wastes Requires defeating 2 Shrumal Ogres
7. Reward in Colosseum of Fools Complete the Trial of Warriors
8. Found in Dirtmouth Defeat Grimm

List of Charms

Icon Name & Effect Notches
Wayward Compass Wayward Compass

Whispers its location to the bearer whenever a map is open.

Gathering Swarm Gathering Swarm

A swarm will follow the bearer and gather up any loose Geo.

Stalwart Shell Stalwart Shell

When recovering from damage, the bearer will remain invulnerable for longer.

Soul Catcher Soul Catcher

Increases the amount of SOUL gained when striking an enemy with the nail.

Shaman Stone Shaman Stone

Increases the power of spells, dealing more damage to foes.

Soul Eater Soul Eater

Greatly increases the amount of SOUL gained when striking an enemy with the nail.

Dashmaster Dashmaster

The bearer will be able to dash more often as well as dash downwards.

Thorns of Agony Thorns of Agony

When taking damage, sprout thorny vines that damage nearby foes.

Fury of the Fallen Fury of the Fallen

When close to death, the bearer's strength will increase.

Fragile Heart Fragile Heart

Increases the health of the bearer.

This charm is fragile, and will break if its bearer is killed.

Fragile Greed Fragile Greed

Causes the bearer to find more Geo when defeating enemies.

This charm is fragile, and will break if its bearer is killed.

Fragile Strength Fragile Strength

Strengthens the bearer, increasing the damage they deal to enemies with their nail.

This charm is fragile, and will break if its bearer is killed.

Spell Twister Spell Twister

Reduces the SOUL cost of casting spells.

Steady Body Steady Body

Keeps its bearer from recoiling backwards when they strike an enemy with a nail.

Heavy Blow Heavy Blow

Increases the force of the bearer's nail, causing enemies to recoil further when hit.

Quick Slash Quick Slash

Allows the bearer to slash much more rapidly with their nail.

Longnail Longnail

Increases the range of the bearer's nail.

Mark of Pride Mark of Pride

Greatly increases the range of the bearer's nail.

Baldur Shell Baldur Shell

Protects its bearer with a hard shell while focusing SOUL.

Flukenest Flukenest

Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.

Defender's Crest Defender's Crest

Causes the bearer to emit a heroic odour.

Glowing Womb Glowing Womb

Drains the SOUL of its bearer and uses it to birth hatchlings.

Quick Focus Quick Focus

Increases the speed of focusing SOUL, allowing the bearer to heal faster.

Deep Focus Deep Focus

The bearer will focus SOUL at a slower rate, but the healing effect will double.

Lifeblood Heart Lifeblood Heart

When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage.

Lifeblood Core Lifeblood Core

When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage.

Joni's Blessing Joni's Blessing

The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.

Grubsong Grubsong

Gain SOUL when taking damage.

Grubberfly's Elegy Grubberfly's Elegy

Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail.

Hiveblood Hiveblood

Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL.

Spore Shroom Spore Shroom

When focusing SOUL, emit a spore cloud that slowly damages enemies.

Sharp Shadow Sharp Shadow

When using Shadow Dash, the bearer's body will sharpen and damage enemies.

Shape of Unn Shape of Unn

While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.

Nailmaster's Glory Nailmaster's Glory

Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.

Dream Wielder Dream Wielder

Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.

Kingsoul Kingsoul

Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within. Opens the way to a birthplace.

Void Heart Void Heart

Unifies the void under the bearer's will. This charm is a part of its bearer and can not be unequipped.

Dreamshield Dreamshield

Conjures a shield that follows the bearer and attempts to protect them.

Weaversong Weaversong

Summons weaverlings to give the lonely bearer some companionship and protection.

Sprintmaster Sprintmaster

Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.

Grimmchild Grimmchild

Worn by those who take part in the Grimm Troupe's Ritual. The bearer must seek the Grimmkin and collect their flames. Uncollected flames will appear on the bearer's map.

Carefree Melody Carefree Melody

Contains a song of protection that may defend the bearer from damage.


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