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Areas

Ancient BasinCity of TearsCrystal PeakDeepnestDirtmouthFog Canyon
Forgotten CrossroadsFungal WastesGodhomeGreenpathThe HiveHowling Cliffs
Kingdom's EdgeQueen's GardensResting GroundsRoyal WaterwaysWhite Palace
Area Deepnest

Hidden deep in the southwest corner of Hallownest, crawling with spiders of all shapes and sizes lies the nest. To the west is the Beast's Den, a massive webbed structure containing the Dreamer Herrah the Beast.


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NPC
Enemies
Boss

Sub-area: Beast's Den  

Area Beasts Den

A large web-filled cavern containing several structures suspended over a pool of water. The largest building is the resting place of Herrah the Beast. When The Knight first enters this building, they are encouraged by a group of what appear to be Husk Dandies to sit on the Bench, after which the Knight is trapped in webbing and taken to a labyrinth further inside.


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NPC
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Grimm Troupe Icon Brumm (other cocoon)

Sub-area: Failed Tramway

Area Failed Tramway

A destroyed Tram station in the northeast part of the Deepnest. Contains a Bench and the Tram Pass, which unlocks the use of Trams.


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Sub-area: Weavers' Den

Area Weavers Den

A small platforming area hidden in the northeast corner of the large chamber east of the Beast's Den. Inside, behind several breakable walls, is a small room with a large Seal of Binding


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Trivia

Trilobite statue
  • The presence of the Stagway and the Tram within Deepnest suggest that, despite the hostile and savage atmosphere, The Pale King was able to integrate bits of his kingdom into Deepnest.
    • Further suggesting the notion of Pale King's attempt to acculturate Deepnest include the dream-nail lines taken from a dead worker found near the Failed Tramway: "...My King. I'm sorry... ...It couldn't be built... ...this nest rejects us..."- an obvious failed endeavour.
    • Despite this Deepnest seems to have woven it's webs over top of preexisting structures and buildings, much like how spiders behave in reality. Wether these structures truly are preexistent or built by the residents of Deepnest themselves is unknown.
  • This is the second opportunity that the player can choose to save or abandon Zote the Mighty.
  • There is a shrine-like room with a statue of a trilobite strung up, the purpose of this mysterious room is as of yet, unknown.
Scroll Map Feather-0

Areas

Ancient BasinCity of TearsCrystal PeakDeepnestDirtmouthFog Canyon
Forgotten CrossroadsFungal WastesGodhomeGreenpathThe HiveHowling Cliffs
Kingdom's EdgeQueen's GardensResting GroundsRoyal WaterwaysWhite Palace