Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Trial of the Warrior. Fight for Geo and a Charm Notch.
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The Trial of the Warrior is the first trial in the Colosseum of Fools available to the Knight.
Upon clearing it for the first time, the Knight receives a Charm Notch, 1000-1024, and the Warrior achievement. Subsequent victories reward 1000-1024.
Zote the Mighty only appears as the final opponent after he has been saved in Greenpath and Deepnest and can only be defeated in the trial once.
Tips
For the Shielded Fools in wave 1, they can be hit once as soon as they spawn.
For wave 2, the Sharp Baldurs can be triggered one at a time. This will give time to heal.
The Sturdy Fools in wave 3 can be killed using the same strategy as Husk Miners.
For waves 4 and 5, rush the Primal Aspids down. By staying on the rightmost or leftmost platforms there is a window to heal.
For wave 6, the Sturdy Fools on the top platforms are no hassle and they can be easily avoided by using the Shape of Unn Charm.
In wave 7, get onto the highest platform to easily kill the Primal Aspids without being harmed by the Sharp Baldurs.
Wave 1 | |
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Transition: None | |
Shielded Fool, left | |
Shielded Fool, left |
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Sharp Baldur, left Sharp Baldur, right |
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Wave 2 | |
Transition: 5 platforms rise up. | |
Sharp Baldur x2, left Sharp Baldur, top centre |
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Wave 3 | |
Transition: The platforms go away, returning the arena to its original state. | |
Sturdy Fool, centre | |
Sturdy Fool, left |
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Wave 4 | |
Transition: 3 platforms rise up. | |
Primal Aspid, left Primal Aspid, right |
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Wave 5 | |
Transition: 2 more platforms rise up and spikes cover the floor. | |
Primal Aspid, top left |
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Wave 6 | |
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the centre. | |
Sturdy Fool, top left |
Defeating one of these enemies spawns the next row. |
Sturdy Fool, centre | |
Wave 7 | |
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels. | |
Defeating one of these enemies spawns the next row. | |
Sharp Baldur, centre of middle platform | Defeating one of these enemies spawns the next row. |
Sharp Baldur, centre of bottom platform | |
Wave 8 | |
Transition: Platforms drop away until there's only a double platform. | |
Vengefly x2, left Vengefly x2, right |
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Vengefly King, top right | |
Wave 9 | |
Transition: The platforms and spikes go away, returning the arena to its original state. | |
Sturdy Fool, left |
Defeating one of these enemies spawns the next row. |
Shielded Fool, centre | Defeating one of these enemies spawns the next row. |
Primal Aspid, centre | Defeating one of these enemies spawns the next row. |
Shielded Fool, left | Defeating one of these enemies spawns the next row. |
Sturdy Fool, right | Defeating one of these enemies spawns the next row. |
Primal Aspid, left | |
Sharp Baldur, right | |
Wave 10 | |
Transition: The ceiling drops down to about 10% the height of the arena. | |
Sharp Baldur, left | |
Sharp Baldur, right | |
Sharp Baldur, left | |
Wave 11 | |
Transition: The ceiling rises to about 50% the height of the arena. | |
Volatile Gruzzer, left Volatile Gruzzer, right |
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Volatile Gruzzer, left |
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Gruz Mother, left Gruz Mother, right |
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Wave 12 | |
Transition: The ceiling rises, returning the arena to its original state. | |
Zote the Mighty | After Zote is defeated the first time, he returns to Dirtmouth, and the Trial no longer has this wave. |
Achievements
A brief summary by the author of the book states the following:
"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."
In addition, Ellina herself provides a small introduction in her journal:
"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."
The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.
Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.
Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.
However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.Warrior | |
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Complete the Trial of the Warrior. 5G |