Lifeblood is an update to Hollow Knight which was officially released on the 20 April, 2018, after a period in public beta. As it was not one of the three originally planned DLC updates, it did not release with a teaser. The update focused mainly on enhancing technical aspects of the game, bringing upgrades and optimizations of various kinds.

For the in-game mechanic of "Lifeblood" see Lifeblood Cocoon

Content added


Mapping Tools

  • Map Markers

Main menu

  • Players became able to change the background of the title screen (Extras section)
  • The menu styles include:
  1. Classic (Unlocked from start)
  2. Hidden Dreams (Hidden Dreams update)
  3. Grimm Troupe (The Grimm Troupe update)
  4. Lifeblood (Lifeblood update)
  5. Infected (Unlocked by beating The Hollow Knight)
  6. Void (Unlocked by beating The Radiance)
  7. Steel Soul (Unlocked by completing Steel Soul Mode, any ending)
  • A changelog was added, which includes information about every major version of the game (Extras section)
  • Blur quality can be changed through the Video menu

Visual Changes

  • The Hive area gained a complete visual redesign
  • Improved colour pallet for many areas
  • The Zote Statue implemented in the Hidden Dreams update now only has four candles, but will still turn gold after ten defeats
  • Lighting is more bright and vivid, with a more blueish hue
  • Small foreground spiders may appear and scuttle away from the player's feet when exploring Deepnest
  • Animation for traveling the stagways is longer and now able to be skipped
  • Parallax is a lot smoother and clearer
  • Using Crystal Heart Dash now gives off a flash of purple light (the animation may also be quicker)
  • Tram pass slots now have a glowing yellow light
  • Calling and riding the tram now has a rippling effect overlay
  • Sections of Ancient Basin and Kingdom's Edge are noticeably more blue toned
  • Many objects and environments have sharper and more contrasting shadows
  • New room transitions have been implemented
  • The lights of the houses in Dirtmouth are more vivid and noticeable
  • Forgotten Crossroads loses saturation and is more gray scale once it turns into the Infected Crossroads
  • The Knight now has a new burst animation when taking damage
  • Damage taken from coming in contact with spikes triggers a unique burst animation
  • Damage taken that deals multiple masks now triggers a new burst animation
  • Entrance to the False Knight boss fight now has a furnished gateway
  • Decorative mushrooms in the foreground of Fungal Wastes now react to the player walking over them and let out a puff of spores
  • Smacking and breaking many decorative pieces will now cause a ripple effect overlay
  • The arena for the Lost Kin loses saturation and is more gray scale
  • There are now three unique GIFs for loading screens: normal, dream and the Colosseum of Fools
  • Areas in the City of Tears now use a purple hue and tint
  • New icon for getting an achievement
  • "Infected" blood physics and sprites have been modified
  • Modified animation for getting Shade Cloak
  • A red barrier now appears when the player uses a spell in the secret room in Grimm's Tent

Enemy Changes

NPC Changes

  • The Dung Defender now has extra dialogue after the player beats the White Defender five times
  • Divine now has extra Dialogue when the player talks to her while wearing the Defender's Crest (added for a misconception)
  • If the player encounters the new dialogue from the Dung Defender and then re-enters his home, a dung statue of the Knight can be found next to the others.
  • Dreamer sequence after first Hornet fight has new animations
  • New Dialogue from Hive Queen Vespa once the Hive Knight has been defeated
  • Bretta's previously added dialogue now coincides with the amount of candles lit on the Zote statue, she will also run away after four defeats of Grey Prince Zote

Charm Changes

  • Flukenest's damage has been nerfed and now costs 3 notches
  • Weaversong's Weaverlings do more damage (up from 2 to 3) with a new attack animation and can stagger bosses
  • Weaversong and Sprintmaster have a new interaction which causes the Weaverlings to move faster, wander a bit farther from the player and jump higher
  • Weaversong and Grubsong now have a new interaction which causes damaged Weaverlings to give the player soul
  • Joni's Blessing now only grants 50% more HP (down from 50% + 1).
  • Fury of the Fallen's activated effects has a new design and instead of a red circle highlighting the player, the player now emits a red smoke
  • New animation for when Grimmchild attacks Millibelle

Audio Changes

(note: taken from the /r/HollowKnight subreddit, editing is needed, credit due here:

Misc. Changes

  • Inventory dropping (speedrun strategy) has now been removed