|Head of the Soul Sanctum. Hoarded soul hoping to stave off Hallownest's affliction, but eventually became intoxicated by its power.|
|The bugs of Hallownest tried all kinds of tricks and rituals and prayers to rid themselves of the infection. But to no avail! Perhaps the infection came from somewhere deep inside of them that they could not escape.|
Once wise bug, driven mad by misuse of SOUL.
The Soul Master behaves similarly to a Soul Twister in battle, floating in the air, erratically teleporting around the battlefield and conjuring soul orbs.
|Dream Nail Dialogue|
After taking a certain amount of damage, he will temporarily "deflate." Attacking him or waiting long enough will cause him to resume attacking.
His Soul Shot can be dodged by jumping or dashing either left or right if the Soul Master is far, but it wont hit the Knight if they stand directly next to him.
The best way to deal with the Soul Master is to stay at the right side of the arena. This will make his Dash Attack completely harmless (as the he will always teleport away just before impacting the wall) and make it so that the player only needs to worry about the shockwave from the Slam and Fake Out Slams (heretofore referred to as "Slams") rather than the impact itself.
When he summons the four orbs that orbit around him, approach him when he is about halfway across the arena, jump over the bottom orb when it's closest to the ground.
The easiest way to damage him is to keep attacking him from below when he is conjuring the homing orbs.
He leaves many open opportunities to heal, notably when he "deflates" after taking enough damage, and when he uses the Dash or Clock Attacks, where the player can simply move to the other side of the arena to heal.
After taking enough damage, the Soul Master will seem to have died, leaving behind his signature spell. However, before the Knight can absorb the spell, he reappears, breaks the ground and the battle enters its second phase. In this phase, the Soul Master only has two attacks, which it will alternate using:
This phase is overall significantly easier than the first phase due to the predictable nature of the Soul Master's attacks, the lack of shockwaves on his Slams, and his openness to attacks during his projectile attack. Keep dashing and jumping in either direction when he does the Slams. Once he starts conjuring orbs, he is open for 2-3 or more hits each time, but make sure to keep moving to dodge the homing projectiles.
Learn to avoid the projectiles and attacks, as this phase will give the player much less time to stop and heal.
Soul Tyrant possesses the same attacks as Soul Master, though they are performed faster and the Clock Attack is now 6 orbs in two lines of three, and the shockwave from the Slams is much higher.
Move a lot, use the second half of the Clock Attack to heal (you will be safe standing in the middle). If you have leftover soul/full health, Howling Wraiths can be very effective. Generally repeat the tactics used against the Soul Master, but with better Charms. The player should have the Monarch Wings before this battle, which will allow them to easily dodge his ground pound even when he does his Fake Out Slam.
The most difficult part of the fight is the frequency with which Soul Tyrant teleports, which makes dealing damage very difficult. Even with Fragile Strength, the battle will likely be very long so endurance and focusing on dodging is important. Because of the constant teleportation, quick slash is of little use.
Same as Soul Master's Phase 2 but much faster.
Be sure to heal up before jumping down for this phase. Even with Quick Focus, finding time to heal is nearly impossible, so don't try to heal at all during the fight unless Shape of Unn is equipped. As he will not have much health left in this phase, try to save up SOUL for high-damage Spells like Howling Wraiths/Abyss Shriek and Desolate Dive/Descending Dark.
In my dreams I could see it. The Kingdom's salvation, the cure for the plague... the answer was in the soul that animates our bodies.
But the King... why ?! He opposed everything I did...
His jealousy... his madness... by standing against me he robbed me of my immortality!
Now the King and his Kingdom are dead... but I... will live forever.
- After the Soul Tyrant is beaten, the Soul Master's ghost reveals (getting inspiration from prophetic dreams) he was using the soul that animates the bodies of the people in an attempt to get rid of the infection. The Pale King rejected this idea, and the experiment itself failed, as the Soul Master and the other researchers became addicted to the power of Soul.
- It's possible that The Radiance was the cause of the prophetic dreams the Soul Master was getting inspiration from.
- Soul Master is the only boss to give the Knight a Spell after being defeated. That spell being Desolate Dive.