Hollow Knight is the first release by Team Cherry. Our tiny team initially formed around game jams, but we really bonded over our love for Zelda 2. Though we’ve all worked on games in the past, Hollow Knight is the culmination of the things we love in games. Its cute and creepy, quaint and epic, a giant, strange world to explore and conquer.
Ari is an artist and animator, and co-founder of Team Cherry. He’s worked on countless projects across film, games, music videos and advertising. Ari is creating the art for Hollow Knight, animating its characters and detailing the world.
William has been designing and building games for years, and is co-founder of Team Cherry. He loves to create silly little worlds for people to poke around in and explore. He’s been enraptured with games ever since his Dad found the wing boots for him in Zelda 2, and wants to recreate that experience of adventure and excitement for other people.
Dave is Hollow Knight’s Technical Direct. He comes from a background in development and project management. Having worked on many challenging projects, he’s decided to exchange the corporate life to embrace the world of creativity and pursue his passion for everything video games.
Matthew ‘Leth’ Griffin
Matt will be handling PR and marketing for the game in the lead-up to release and during the post-launch window. He’s previously worked in this role for Stardew Valley, Interstellaria and Wanderlust Adventures. Matt is also a legit game creator, working as the main coder for Wanderlust and the online-multiplayer coder for procedural platformer Risk of Rain.