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The Trial of the Warrior is the first trial in the Colosseum of Fools available to the player.

Requires Geo‍100 to open.

Upon clearing it for the first time, the player will receive a Charm Notch, Geo‍900, and the Warrior achievement. Subsequent victories will reward only Geo.

Hr
Wave 1
Transition: None
Enemy Number Spawn Location
HJ Shielded Fool Shielded Fool 1 Left
Defeating this enemy spawns the next row.
HJ Shielded Fool Shielded Fool 2 Left and Right
Defeating these enemies spawns the next row.
HJ Sharp Baldur Sharp Baldur 2 Left and Right
Wave 2
Transition: 5 platforms rise up.
Enemy Number Spawn Location
HJ Sharp Baldur Sharp Baldur 5 Left, Top Center, Bottom Center, and Top Right
Wave 3
Transition: The platforms go away, returning the arena to its original state.
Enemy Number Spawn Location
HJ Sturdy Fool Sturdy Fool 1 Center
Defeating this enemy spawns the next row.
HJ Sturdy Fool Sturdy Fool 2 Left and Right
Wave 4
Transition: 3 platforms rise up.
Enemy Number Spawn Location
HJ Primal Aspid Primal Aspid 2 Left and Right
Wave 5
Transition: 2 more platforms rise up and spikes cover the floor.
Enemy Number Spawn Location
HJ Primal Aspid Primal Aspid 2 Top Left and Top Right
Wave 6
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the center.
Enemy Number Spawn Location
HJ Sturdy Fool Sturdy Fool 2 Top Left and Top Right
Defeating one of the above enemies spawns the next row.
HJ Sturdy Fool Sturdy Fool 1 Center
Wave 7
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels.
Enemy Number Spawn Location
HJ Primal Aspid Primal Aspid 2 Bottom Left and Top Right
Defeating one of these enemies spawns the next row.
HJ Sharp Baldur Sharp Baldur 1 Center of Middle platform
Defeating one of these enemies spawns the next row.
HJ Sharp Baldur Sharp Baldur 1 Center of Bottom platform
Wave 8
Transition: Platforms drop away until there's only a double platform.
Enemy Number Spawn Location
HJ Vengefly Vengefly 4 Left and Right
Defeating these enemies spawns the next 2 rows.
HJ Vengefly King Vengefly King 1 Top Right
HJ Vengefly Vengefly As long as King is alive In air
Wave 9
Transition: The platforms and spikes go away, returning the arena to its original state.
Enemy Number Spawn Location
HJ Sturdy Fool Sturdy Fool 2 Left and Right
Defeating one of these enemies spawns the next row.
HJ Shielded Fool Shielded Fool 1 Center
Defeating one of these enemies spawns the next row.
HJ Primal Aspid Primal Aspid 1 Center
Defeating one of these enemies spawns the next row.
HJ Shielded Fool Shielded Fool 1 Left
Defeating one of these enemies spawns the next row.
HJ Sturdy Fool Sturdy Fool 1 Right
Defeating one of these enemies spawns the next row.
HJ Primal Aspid Primal Aspid 1 Left
Defeating enemies spawns the next row.
HJ Sharp Baldur Sharp Baldur 1 Right
Wave 10
Transition: The ceiling drops down to about 10% the height of the arena.
Enemy Number Spawn Location
HJ Sharp Baldur Sharp Baldur 1 Left
Defeating this enemy spawns the next row.
HJ Sharp Baldur Sharp Baldur 1 Right
Defeating this enemy spawns the next row.
HJ Sharp Baldur Sharp Baldur 1 Left
Wave 11
Transition: The ceiling rises to about 50% the height of the arena.
Enemy Number Spawn Location
HJ Volatile Gruzzer Volatile Gruzzer 2 Left and Right
Defeating these enemies spawns the next row.
HJ Volatile Gruzzer Volatile Gruzzer 3 Left, Right, and Center
Defeating these enemies spawns the next row.
HJ Gruz Mother Gruz Mother 2 Left and Right
Wave 12
Transition: The ceiling rises, returning the arena to its original state.
HJ Zote Zote the Mighty

(after Zote is defeated the first time, he returns to Dirtmouth)